Yoann Weber

3D Graphics Engineer, Ulsee, UK

Contact me at webery84@gmail.com

Check out my results as Phd student.

ABOUT

Doctor in Computer Graphics, I'm currently working as a 3D Graphics Engineer at Ulsee, United Kingdom. I'm interested in all kinds of Computer Graphics professional experiences. My research focus is on rainrendering in real-time. Contact me if you have any questions, or if you are interested in a research collaboration.

Desired living countries: France, USA, UK, Australia, Canada, Japan.

EDUCATION

Phd in Computer Graphics
University of Limoges, France
Thesis: Rain rendering through a multiscale approach and interaction with natural environment in real-time

GRADUATING IN NOV 2016
IN PROGRESS

Double degree:
Master of Science (MS) in Computer Graphics
Highest honours, Head of the class
University of Limoges, France

Master of Engineering degree
Highest honours, Head of the class
Institut d’Ingénierie Informatique de Limoges (3IL), France

2013

Two-year technical degree in Computer Science

2010



WORK

3D Graphics Engineer
Ulsee, UK

Competencies: Unity, OpenGL, C#, C++ 11, Angular

SINCE NOV 2017
IN PROGRESS

Graduate Research Engineer
Imagination Technologies, UK

Part of a research team to developp new 2D/3D graphics technologies,
and improve the existing ones.

OCT 2016 - OCT 2017

Sessional lecturer
University of Limoges, France

Courses: Algorithm, C/C++, Assembly language

OCT 2013 - SEPT 2016

Training period in web development
ConsonanceWeb, France

Competencies: Agile software development, adaptability, team work

MAY 2012 - JULY 2012

Call Center Customer Service Representative
Transcom Worldwide, France

Competencies: listening skills, stress tolerance, adaptability

JAN 2005 - AUGUST 2008



CONFERENCE TALK

Oral Presentation, Eurographics Symposium on Rendering
Presented A phenomenological model for throughfall rendering in realtime
Ireland, Dublin, Trinity College

2016



PUBLICATIONS

A phenomenological model for throughfall rendering in real-time
Journal: Computer Graphics Forum
Volume 35 - Issue 4

Collaboration with Kazuki Nanko, Japanese Ecohydrologist in the Forestry and Forest Products Research Institute, Japan, to develop our phenomenological model for dripping dropsrendering.

2016

A multiscale model for rain rendering in real-time
Journal: Computers & Graphics
Volume 50, pages 61-70

2015



MY RESULTS

RAIN RENDERING

I present a coherent multiscale model for real-time rain rendering which takes into account local and global properties of rainy scenes. Our aim is to simulate visible rain streaks close to the camera as well as the progressive loss of visibilityinduced by atmospheric phenomena.

rain, real-time rendering, Unreal Engine 4

THROUGHFALL RENDERING

I aim at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes.


dripping, real-time rendering, Unreal Engine 4



SCHOLARSHIPS AND CERTIFICATES

Merit scholarship

2013

Test of English for International Communication (TOEIC)
Scored 815 out of 990

2012


Languages

French: Mothertongue

English: Fluent

Spanish: Basic Knowledge


Linguistic Period

Scotland, Edinburgh
3 weeks

2012

Ireland, Dublin
9 weeks

2011


SKILLS

C/C++


Unreal Engine 4


Matlab


HTML/CSS/Javascript


Gimp


3ds Max



CONTACT

Email
webery84@gmail.com

Address
Watford, England
United Kingdom

Phone
+44 7936 018096

SOCIAL LINKS

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